
2021-09-21
Valerie Orion

2021-09-17
Augur of the Last Peak
I recently bought a bunch of parts from BL. This is not exactly common; while I've been a bit more active BL user during the pandemic (due to loss of first-hand used brick vat browsing on events and such), my prevous order was half a year ago to complete Grand Hotel Kudelma. The new order had lot of cheap curved slopes on pleasant colours, and they inspired me into sort of "free building" without any specific idea. From such ground emerged Augur of the Last Peak.
The seed part, aside the curved slopes, was oil slick -esque cape piece from Friends funfair theme; more about it on my review on New Elementary, from May. I didn't build any creations for that article, but I knew I would use that interesting cloth piece sooner or later. It was here, making the mantle of the robe along with pearl gold and medium lavender pieces. I wanted to keep the robe very simple and elegant; I think it turner out pretty good, except for the back, which has bit too severe blocky steps. That was due to lack of arches or tall slope pieces (except ones on the upper arms) available.The character ended up being smaller than usual. I first tried six-wide upper torso, but that looked too muscular. I settled on this overall four-wide torso. It also sort of solved the hand problem of not having needed pieces for basic hands in medium nougat (gloves didn't feel fitting for the character) as those hands would have looked huge in the scale; instead I built long sleeved with a tips of fingers (simplified as 1x1 round tiles) peeking from them. The head is usual scale, but does not look out of place. This is new design for double cheese slope chin variant that debuted on Dedofiktion Rocketsuit in January. This new version doesn't need old 3651 Technic Axle And Pin Connector with its loose and weirdly logoless side studs; instead it uses another long gone part, 4081a Plate, Modified 1 x 1 with Light Attachment - Thin Ring. Plates connected to each side of the thin ring line up with the 1x1 plate, so the width of the head is not disturbed. I should probably post a break-up of this and the usual head version.
But back to the character. She ended up looking like a monk (nun?), or an oracle, or an augur. Some sort of mystic. And she was a rather stiff model with not much poseability, so I wanted to compleate it with some scenery. One alternative would have been a body of water, like a still lakeside or a stream (like on old Red Lady of the Stream). But I wanted to make something airier. The process was influenced by my recent re-reading of Tolkien's books, and I though of Varda, or Elbereth, one of the valar and the creator of stars who lives on the holy mountain Taniquetil in Valinor across the Sea. From the prehistory of Arda arose this mountain-side with its white snows. I first experimented of some more expressive clouds, using balloon panels and dinosaur tails, but they didn't fly; more two-dimensional silhouette clouds were better, with petrified movement and sense of altitude. The cliff has boat weigh pieces inside to give the composition unreal feel - I'm rather happy with it - while keeping the model in good balance. My new blue background sheets helped with the airy feel. I bough them and new black ones today, as the old ones were too crumbles and messy; but they will appear on the next post, as its model was photographed some days earlier.
-Eero.
2021-09-12
Ponder Stibbons
I've build plenty of characters from Sir Terry Pratchett's Discworld books. The wizard of Unseen University have always somehow been my favourites. They're never really the main characters (except in Science of Discworld books, if they count) and they rarely (but sometimes!) go through very touching or impressive stories... but there's certain charming homely silliness in them and it makes me happy. And Ridcully is my favourite character, in general. The charm of UU has made do rather obscure characters like Senior Wrangler or Chair of Indefinite Studies, but I've never built Ponder Stibbons before - even though this youngest and keenest member of the faculty is quite established character in the series. And his name is Finnish translations, Aatos Stibbons, is one of the best.
I've had WIPs of Ponder before, but they never developed further from the face and the hat. Pterry described (in Soul Music) Stibbons wearing a robe of correct lenght but in washed greenish-grey colour, with pockets and a hood with bit of rabbit fur; definitely some references to youth clothing as he has a sort of parka. He has glasses and wears a hat, of course - a wizard would be naked without one. And he was never able to grow a beard. Unlike on Ridcully, I didn't aim for very expressive face, as that would have been hard with the glasses - and Ponder is more mundane character! The face has some offset and SNOT tricks though. I'm pleased with the jaw, which uses new-ish 1x1 curved slope (or bow); it was also used on Ridcully's big potato-nose.
Greenish-grey could be achieved with both sand green and olive green. I used both of these for pleasant combination, olive bringing some life and depth to washed out sand green. The hat brim uses a rubber band hidden between the plates, somewhat illegally maybe. The sides just hand there, making the nead shape and breaking the blockiness of the overall impression. I think making a satisfactory hat was the key point here, and the rest was more or less basic character building without bigger challenges.The arms are standard issue, and Stibbons has plain grey shirt under the robe; it could read "I actually am a rocket wizard" but it doesn't. The robe has the mentioned fur collar and hood, breaking the smooth curved slope areas, and two dark tan horn toggles. There could be more but I had only two horns in this perfectly fitting colour. The side pockets in olive green balance the scheme, and they hold some magical printed parts. Within shaping I've given Stibbons some belly, which I believe is mentioned in the books. The legs are not poseable except for standard turning-round, but this is not very action-oriented character, so what the hell. White stockings gave some Discworld feel to it somehow, they are taken from Paul Kidby's art. Ponder also has a note pad - I think he generally should have one; it gives the right expression.
I think Ponder turned out to be a solid character build, and while it's not very dynamic, it had pleasant mix of smooth and rugged surfaces. The senior faculty is almost completed now - the final member appears soon-ish.
-Eero.
2021-09-03
Toa Nokama
2021 is the 20th anniversary of Bionicle, and so here I am with an another re-imagined Bionicle character. Again, this is a part of collaboration work with some other old kanohi-heads or whatever; you can find a list of other Metrus on Flickr.
We chose to do Toa Metru and I was specifically asked to do Nokama. Why not? I never owned the original set (though I definitely have parts for it) but Legends of Metru Nui was a huge hit on me in 2004; it is clearly the best Bionicle film, by far margin, and for a toy-adversing straight-to-dvd-and-vhs it's still decent. There's barely any battle scenes, the main characters are easy to relate somehow, and it's got pretty strong visuals, especially on the nightmare scenes. Toa Nokama, who is the token female character and a Platonic image of girl in boys' show, is self-reliant but understanding (Terry Pratchett could say "like a teacher you wish you had in the first school year"). The film's aesthetics different quite a lot from the sets, and Nokama's armour was combination of light and dark blue shades opposed to dull dark blue and dark bley in set. In general, it could have been worse.
My version is not really based on the film version, though there are some similarities. I didn't want to build a "human in bionicle mask" so I deliberately left some areas more robotic, especially on the legs. The soft axles on the side also call back to some pistons on Bionicle parts and also the "soft tissue" elements in the film CGI designs. I also wanted to use those medium blue soft axles (and dark blue ski parts) for their obscurity value. The little piston on the ski parts call back to metru feet while being more slender and allowing rare instep movement.
The first version used only dark and medium blues, but the contrasting bright light orange (keetorange) was added as a complimentary colour based on the helpful feedback. I also ended up giving Nokama a pair of horns - or probably ears - to give the mask more original shape. Their wave shape fitted the theme well. We chose to use the original masks in the very beginning - though I used Dalu's slightly lighter and brighter version as it's more beautiful and my darker one was very scratched. Dalu's masks looks great with medium blue. Unsurprisinly, I gave Nokama a pair of big, protective pauldrons to give her a strong samurai-esque silhouette. Again, medium blue bow pieces had obscurity value which I wanted to utilise. There are double joints on both shoulder (1x2 round plates with T-bars) to give the shoulders enough movement despite the pauldrons. I think they balance both heavy and slender parts and the colour scheme of the model.
Nokama's weapons went through few iterations. The original set has... some sort of fins, which have nice slalom shafts that are flexible in the film but stiff in real life. Bionicle weapons, in general, are silly. I chose to use an another pair of soft axles on the shafts (I rarely ever use soft axles!) and build the blades with small system parts; the first versions were unbalances and toothpick-y, until I settled with these macaroni-based ones that look like more elegant version's of Avacyn's collar from MTG. The pearl gold pieces call back to the bright light orange on the colour scheme but shhh, I didn't have the pieces in other metallic colours. Now the weapons look like they could do some actual harm. Most Bionicle weapons don't.
I also built a stand for some swimming poses, but I photoshopped it so you can't see it. Hähähähä. Snort.
-Eero.
2021-08-30
Valkyrie of the East Wind
This is also the first time I've finished building angel wings. They're quite simple, and surprisingly sturdy, but this techinique won't support much bigger feathers. However, more than anything else the building was limited by my lack of white parts, as I was simultaneously making a 1x1 module and a 2x3 module white modular buildings! The wings are very two-dimensional, but I'm happy with their slight angle and the silhouette they create behind the figure looks good with black background. I suppose I'll explore angel wings more in the future.
She ended up having an axe with Chima Ultrabuilds blade, as that is one of the few actually nice blade pieces around! Most Bionicle weapons (and there are hundreds out there) are silly and knobby things with way too much going on.
Until next time!
-Eero.