MOC: New Century City Block II

 This is the New Century City Block II. It gets posted before Block I because the photos are better (this is 64x96 studs so I can rotate it on my balcony "studio"), it's completely new (New Century Corner amounts 40% of Block I) and hell, I'm more happy with it overall. Block I is photographed too, but the photos are not edited yet and I wasn't able to photograph it as a whole from all angles, so it's not as impressive, probably. But you'll see it sooner or later. In addition to that, I have detached house "Villa Great-Agano" photographed, and a vintage tram finished but not yet photographed (needs a base though. My first serious train MOC, by the way.) And then there's one Finnish avant-garde rock band that still needs some amps, monitors, wires, drum microphones and stuff. I'm making a trip to Europe (Italy-Germany-Czech-Germany-Denmark-Sweden-Turku) from 16th of may onwards, and I try to post some more before that. Time will tell what - past are the twice-a-week activities of this blog, but I have less free time these days (though my four-month summer holiday just started so...) and my projects are more ambitious and physically bigger than they used to be. I try to keep the quality up.

And then to the MOC.

It continues where City Block I left. So now, for you, there's a little gap with my development as a modular house builder. I hope you can cope with that. I began building in July 2017, after receiving a mixed bag of elements from LUG event support reward package from a LUG event on Harjavalta (Palikkapamaus 2017). It has lots of bright light orange 1x2x3 sloped and some 1x8 railing pieces, and these beautifully coloured bits combined with inspiration I had gathered from Prague, Vienna and Ljubljana.

I began building new modulars. Well, honestly the first sort-of station plan was from May, drawn in a train from Helsinki to Tampere, instantly after the trip. It showed some more-interesting-than-90-degree angles that made it to the final creation. I have to confess that my original impressions were more Central European, somehow closer to classical themes and included quite lot of white, but with time they were replaced by joyous originality of Finnish Jugendstil (Art Nouveau) elements and shapes. But the first building - Grand Hotel Masaryk - has a very strong source of inspiration in Prague.

Grand Hotel Masaryk

This one was the first building to be designed on this block, and probably took most time, despite being smaller than its tan neighbour. The sort-of-paragon for this is Hotel Evropa (or Europa) in Václavské náměstí in Prague. I like Prague very much, it's original, rugged and very rich in architecture and common weirdness, as it didn't suffer very badly from WW2. Art Nouveau architecture there has strong influences from Viennese Secession, but also sports its own ambience. Grand Hotel Evrope (which is, alas, currently under heavy repair and closed) has a delightful composition of colours, materials and statues.

The colours and the main shape with rounded facade and gambrel roof are taken from Evropa, but the details are of my own design, featuring what could be whipped up with my collection of bright light orange. The colours and strictly arranged; No sand green touches the orange. There's always at least a plate-thin layer of dark red in between. Because my main source of bright light orange was 1x2x3 slopes, large part of this is built sideways (SNOT!). It was very fragile during building (in other words, for several months) but I was able to bind it nicely in the end. Lot of 2:5 rule is applied here! The sand green windows are for LUGBULK; In the big middle window they are actually upside down.

On details, I'm particularly happy with the canopy over main door and the angled ladder pieces on ground floor windows (The other one shows mold holes, sadly). I also like the bright colours, as its neighbours are more toned-down. Yellow is rather common colour in Art Nouveau Architecture, but using regular yellow feels bit odd as it's minifig's skin colour, and too bright nevertheless. So I do what I can with my limited array of light yellow (old variant!) and bright light orange. And by the way, the medium azure accents were a late addition - I feared they would be too bright, but I think they fit snugly with dark red, sand green and bright light orange.

Tomás Garrigue Masaryk was, by the way, Czech politician, statesman, philosopher and sociologist. 


The biggest and most prominent building on the block is Olofslott. The original inspiration derives from Camillo Sitte's urban planning theories from late 19th century, fitting for New Century City Block here. Sitte liked medieval town plans and wanted to see more than a simple grid plans - interesting angles and richness of views. Well, this is just a building with large sections angled 45 degrees, but with trickiness of the blocky brick, at least it's something... 
Concerning architecture, the first paragon was Imatra State Hotel by Usko Nyström, one of the more important building of Finnish Art Nouveau. Another, and later on more influential one, is Olofsborg, apartment building in Katajanokka by famous Gesellius-Lindgren-Saarinen. The turret-like bay window on the right corner of the main facade is almost a copy of one in Olofsborg. Large glass domes don't really exist in Finnish Art Nouveau (probably due to snow and heating) and the details in the pediment are unusually detailed, but otherwise this is not that far from Finnish apartment building from 1900s. 
The construction has some tricks. It's built on two bases, one being 32x64 and other around 32x40. The building splits on the right side of the main jetty. The angled parts are anchored at the gateway next to the Grand Hotel Masaryk on the 32x64 module and at the round-windowed tower on the 32x40ish module. It's not prefect fit, illegal to be honest, but as the angled part is rather long, it stays together alright. I hope the impression is interesting.

On details, fantastic 1x1 pie slice slopes make an appearance, along with some new-ish lovely macaroni tiles (I need more) and tail pieces (always cool). The pediment also uses old roof construction pieces - I like those, too, pleasure to use them. Also made it easy to make the roof with helicopter blade pieces (which are cheap) without leaving any gaps.

Colour-wise, it's mostly tan, as it is a realistic colour for house like this, and I had lot of it. Windows are black (from LUGBULK) as well and most of the roof. There are some grey details and the usual stone cladding on the ground floor. There is also some dark green - I felt it needed an interesting accent colour. It began with the glass dome that has those almost Catalonian Modernismo-esque tail beams. They add a feeling of organity of Art Nouveau to the otherwise monumental tower. Dark green accents thoughout the building are more than less curved. The dome roof above the big round window had been sailing around my table at the beginning, I'm glad I managed to use it here.


Louhi, building number three, clearly gets its inspiration from Finnish national romantic architecture. Use of natural stone, a techique called squared rubble, was pioneered in United States in late 19th century and soon arrived to Finland. Finnish was a Grand Dutchy of Russia at the time, and was undergoing a period of cultural oppression.It felt important to have glorious past, or at least a some sort of past, so artist and architects of the time took inspiration from national epic Kalevala and designed buildings of natural stone, wood and metal, usually copper. That wasn't very historical, as traditional and medieval Finnish architecture was almost always, save few castles and churches, wooden, and thus far from squared rubble palaces. But the era saw birth of many beautiful buildings, two which are main sources here: The Old Poli (House of Polytechnics) by Thóme brothers and my local Tampere Cathedral, the most important work of the style, by Lars Sonck.

The rope bridge entrance was here from the beginning, and the studs-out plate walls to represent natural stone was the main idea. It makes this a cheap house, as very small amout of bricks are needed. It also made it possible to make some curves hard to get with usual brick-on-brick construction. Naturally the rugged surface is the main point, though, and how it contrasts the neighbours. I wondered if the audiences would accept it - it felt daring idea, even reckless! But feedback so far had been positive.

The window design is very Finnish, with no arch but steep, inverted wedges on the top, and little frames on the top part (sadly no glass there). The bigger window on the wider side brings some unformality of Jugendstil, and the narrow side boosts some oddties like round window stolen from Patrick B. Bag End

The roof uses cheese slopes to represent shingles, a common roof material at the time and fitting for natinal romantic style. The roof or the tower was problematic. I first tried to make it similar to one in Old Poli, a round type with Lowell sphere technique, but it didn't work so well on 8x8. Somehow and ended up with very sharp and tall spire, definitely inspired by the Tampere cathedral. There'r even a copper top (I like sand green). It has quite a cool and suprisingly sturdy construction utilising couple of dice pieces and brick hinges. I like it.

Name Louhi comes from Kalevala, where she is the main antagonist.

House of Masonry Wall

The last house built for this project. This one has its root on national romatiscm, too - in the Finnish National Museum by aforementioned Gesellius-Lindgren-Saarinen, the star trio of Finnish Jugendstil. The main shape of the tower is taken from there, only the material are switched. I wanted to use dark red masonry bricks. I had already used some of them on unpublished buildings of Block I, but had plenty of left. I had also LUGBULKed some dark red 1x1 round bricks, and used ol' good curved wall technique to bring it alove. I used all my sand green windows, too, and almost all of the masonry bricks (I had bough 1000).

The building is somewhat more rational and modern than its neighbours. Statues are used to make it more suitable for the era. The ground floor has big windows with wooden arches - sadly no interior inside (There is none. No back walls or floor, neither). The doorway forecasts 1920s Classism, but the door is still strongly romantic with heavy iron mountings and organic handle probably not visible in any of the photos (black elephant trunk if you wonder). I like the little detail of posable clock hands and the window frames on the tower.

The roofs were tricky in this one. I finally managed to gather six 2x2x3 convex slopes in black and used them on the tower roof; Sadly they don't go all way around (they're rare). The round bit, however, took some thinking. I had some big round pieces, UFO quarters or something, but they didn't fit (The round wall isn't symmetric; there's three windows on the left and foru on the right). So I curved a rigid hose there and made some wedges with 1x2x3 slopes. they don't fit perfectly, but look ok - it's the best I came up with. I'm not big fan of studs on the top, but I didn't enough black tiles; pain to photoshop, those studs, too.

 So that's it for this one! This might end up to Museum Centre Vapriikki in Tampere with Block I if they have fitting fibreglass case for it; I hope it does, because it is impossible to keep thing like this in my apartment, on whole and on display. Overall, I'm happy with it. Now I feel I don't want to build a modular house for a while - character builds, please - but sooner or later I'll get inspiration and there we go...

Thanks for reading all of this in case you did!

Happy Spring!



MOC: Reverend Frantic

First period of 2018 is now over and it's time to post a brand new build, a spiritual gentleman called Reverend Frantic. He was born in two building sessions, first taking place in early January and latter in mid February, before extremely busy deadline week before this skiing holiday a.k.a test week. But here he is now, man of faith and force. Notice the new backdrop cardboards; it was about time...

This build began with the chest that uses two red bigfig arms as a pectoral. Somehow 17th-16th century styled, albeit heavily fantasied, costume grew around it. It began with the collar thing with cross on it; I wanted to play around some odd Inquisition themes here. It seemed fitting with the red, black and white colours. I wanted the coat have simple, strong lines and dynamical shape. Black Pearl sail felt natural choice for coattails, and snake heads and printed Heroica tile added some occult to the entirety. Don't know if it clashed with Christian theme here but I don't mind, it's supposed to be a bit ridiculous. I mean, that is a circular saw hat; the whole thing began to feel too fashionable, even tasteful, at some point... So I had to add the hat, and funny beard. I always enjoy building a funny beard. This wasn't going to have one at first, as Mr. Frantic was being Mrs. Frantic at first, but then again the chest muscles looked quite manly and I gave him a beard. This sometimes happens. Concepts develop.

As some details, I'd like you to note over-knee boots with interesting, hmm, what ever it is called, profile or something on the upper part, utilizing that odd CCBS shell. Trousers and legs are usually quite hard, as they have to be sturdy, posable and graceful at the same time. They use boat stud joints, and even the toe parts have some shaping involving those fantastic pieces. They are surprisingly mobile legs, but long black coattails hide almost all of them for they are black too. A bit shame, but at least it makes the white area of trousers pop up nicely. These pictures seem to show only one upper leg at a time, though.
Reverend Frantic also has a book. I felt he needed some accessory, but blessing-of-god shotgun or giant cross-shaped hammers seemed somewhat dull. So many character builds have weapons, and it get bit uninteresting. Okay, circular saw hat, but hey, it's a fancy headgear. I like headgear. So he has a book, maybe it's the Bible or Vampire Hunting For Dummies* or something. It was put together in two minutes before photographing after four-hour-long presenting session of small public building, forest nature center, around sunset in late February. More of that later, maybe. But the pictures turned out quite good.

The name is contortion on former Finnish doom metal band Reverend Bizarre, by the way. Got one 12' split single of their, with excellent Rättö&Lehtisalo track on side B.

*You know what happens to a vampire with a stake stuck through its heart? Same than to anything else.


MOC: Victorious Tiyan

 This character build was a comission work. She is Tiyan Jolkai, a spirited Saayequtai girl from Laura Luotola's book Suoja - Kaupungit ja paluu (The Sphere - The Cities and Return). The creation is based mostly on the book description, with some inspiration from Päivi Hakanen's cover art. Tiyan is here in her rizikesh battle match gear, with the truncheons and light but practical clothes, with muted colours suitable for lower and lesser city-level Kándu.

I began the build with the head, which is somewhat unusual. The character was described having a long, outwards-pointing nose, brown spots on the face and green hair. Inserting the hinge piece nose into the "stylized mark three female" head deemed lot of pedantic SNOT to every direction, but turned out pretty good. The hair took pretty much every kind of small dark green pieces I had around, but I think the angled bangs on the forehead give it the needed elegance. The hair was shorter at first, but I later realized that the ponytail disappearing behind the back gave the creation some depth.

Torso and upper legs came out pleasantly streamlined without losing the mobility. I've always found trousers challenging, and this was not an exception, but inverted 4x6 wedge slopes worked surprisingly well with 2x2 brick modified with ball sockets, and the four-stud-wide hip joint made the connection almost seamless. The almost organic feel of the textiles, a scarf tied over the breasts, is captured with very excessive use of curved slopes; I like them very much, it's good to have plenty of them around. Some of them are angled with plate hinges, again covering some of the shoulder joint without devastating the mobility. The curved slopes continue to the sides and the back. I'm very happy with the little detail of Tiyan's scarf being tuck under the belt and continuing over the trousers.

The arms are based on ideas used on Kuohu, but with ball sockets on the shoulder; good mobility seemed natural to martial arts -using character. Tiyan has also leather wrist bands, which helped to hide some construction bits. Again, curved slopes are used to achieve look of muscles on the upper arms. Hands are basic design, while the batons are slightly modified from those I've been using from City Watch characters from Discworld books. Plain lower legs are again adapted from design used on Lingeán, but with 1x1 1/4 circle tiles bringing some elegance. The boots are short not to slow down the user with their weight, and rather thin-soled to retain agility. The joints are sturdy enough to support one-leg poses.



MOC: Guardian bust

2018. New year, new tricks. 2017 was the most quiet year of this blog so far. This is somewhat unfortunate, but not completely. My projects are bigger, which means that I still build a lot (modular building again right now). I also study, I really do! One and half years through my five-year Architect Degree. It's interesting and inspiring.

There were no posts during December, for several reasons. There were tests, big MOC projects, and I was couple of weeks away from home, unable to build anything. This MOC was built last month, but not posted back then, as it was a present. Christmas present, or a Naming Day present, as we're old Bionicle fans (if you can call "we like MNOG and Bohroks and critize the rest of it" a fan) and have this present-circle thing. This year I received Mikhail Bulgakov's book The Master and Margarita, a book I was interested in but unable to find it in the local library. I delivered Plain Ride's excellent 2014 album Skeleton Kites and this bust of the receiver's Klaanon character Guardian.  

That last version of Guardian is from mid 2012, five and half years ago. That feels quite long. It uses Vezok's head/spine piece. The character, I think, is based on MOC using it, with a telescope eye, so it's quite accurate; but Vezok's face isn't very happy, and even though Guardian isn't always that happy neither, I wanted to make a glorious bust of a heroic skakdi; you don't see those very often. So this ended up being pretty much 100% SYSTEM, with I think two TECHNIC pieces and no Bionicle bits. I was thinking of the head I built for Discworld troll sergeant Detritus couple a years ago: Similar to my human characters in scale, but with heavier jaw and bigger mouth. There is a handsome row of teeth, Guardian being a skakdi, and "stubble" from Vezok's head mold is represented as six studs. I used headlight brick as the natural eye at first, but brightly orange 1x1 round plate looked more natural. Also, the lack of actual nose has always confused me when drawing skakdi characters, but here I think I captured that area nicely with dark blue oddly-shaped roofing slope.

The torso features some light grey armoring, dark blue shoulders and brown battle suspenders, which are important part of the character. I even slapped in a heartlight, thing from Bionicle movies I haven't included on most of my Klaanon characters for a reason I do not know. The spine uses some dark blue flags with two pegs on ends; it again reminds a bit of Vezok's spine but looks original, and is achieved without horrible large rubbery thing. The rigid hose inside the spine is anchored to the simple black base.




MOC: The Champion of the Plains

This build is, once again, a relatively fast departure from larger ongoing projects. I haven't built constraction-heavy MOCs for some time - the mechanical dragon was quite close with its limbs, tail and neck, but relied still largely on SYSTEM with its defining features. This polearm warrior is more than 60% Bionicle and etc. and that's lot these days. It's just so much easier to make specific shapes with SYSTEM, with all the curved slopes and SNOT bricks and things; Bionicle parts tend to be more flow-oriented, it's more about layout and composition; sort of ready-made art, remix of some very odd things. It's not easy and it's very interesting, but I sometimes feel I'm losing the touch.

This also re-uses plenty of old tricks. The legs are inherited from Cyira the Paladin, thematically similar but more primitive creation. The new shin and knee armoring, save the shining 3x3 dishes, was done years ago, and they were stored in one of the random WIP boxes. The thighs were silver at the beginning, old stuff too, but I replaced them with black ones of the same design when the colour scheme started to feel too silvery dull like Christmas dinner in Cybermen factory. The inner upper legs are dark blue as I only had three black visorak feet (surprising) but it's not too bad, giving that there are some medium azure at the upper torso. I wanted to keep to colour splash rather local. On other areas the silver and black hopefully balance each other out.

As the legs were of old design, and partially old build, the torso was the part to define the build. I wanted somewhat but not too realistic armour. There is the lower torso, where Stormer XL armour add-on covers the hip area; dynamic and good piece. The abdomen is covered of more flexible-looking armour. The combination of parts built around Travis brick above it it few months old but didn't find use before this. Another one was used in the helm. A pair of silver eagle wings was natural choice for the chest plate. These pieces are pleasantly curved and easy to use; I'd like to see those in various colours. The middle torso is four studs wide, which produced some challenges with Bionicle pieces, and therefore the back is plated with silver curved slopes. My creation's backs sometimes suffer from lack of interest, but this one has quite a developed one. The medium azure beast jaws complete the torso. They were a stud lower at first, but that caused too steep angle, with looked somewhat disappointed. It didn't have the attitude.

Arms are somewhat boring, as they use to be. The longest traditional CCBS shell is used there, might be good, might be bad, but at least it destroys the movement of the wrist (They were the only silver CCBS shells left. I need to re-stock when I get to Pii Poo). The 3x3x3 cones on the upper arms were a late addition, replacing some 2x2 round bricks; that cone is one of my favourite parts, it's dimensions are simply pleasant.

The idea of the head stayed quite similar through the build. Basic "modern" stylish female head with black hair and some sort of appropriate headress. It was going to be another Stormer XL add-on at first, but it was quite large and replaced by the aforementioned construction built around a Travis brick. KK2 visor on the back gives the helmet some bulk, though it's still far from realistic. The hair is pleasantly wind-swept. The champion also has a polearm, as polearms are effective and useful weapons. Those boat studs fall of a lot, but hey, you got to have boat studs somewhere.



MOC: Ideal Christmas Tree

Eurobricks has a long (well, not long, but eight years at least with some gaps) tradition of Advent Calendar Raffles. I've taken part every year available and won something every time, too - usually a bunch of minifigs, and not cheap ones. It's such cool, especially as chances of winning tends to be something like 85%.

This year's theme was Ideal Christmas Tree, which is recycled from 2015. Back then I built a very large spruce, I like very large spruces, there used to be lot of them around my childhood home before the bastards cut them off. But the tree was green, which means that the weathers have been too warm for a while and all the snow has become too heavy and fell of. Reason behind this was of course buying lot of green baby bows from LEGO store in London or Glasgow or elsewhere London last summer (last summer back then, not last summer now, baby bows, despite being fantastic and wonderful and terrific, don't travel in time as far as I know). But as I got some white baby bows from LUGBULK last year, I could make a perfectly snowy tree now, wahoo.

As the quality of the build has nothing to do with the chances of winning, these raffle entries have usually been very fast builds and somehow not worth posting here or Flickr. But today, by incident, there happened to be this charity campaign about Christmas decoration MOCs. British Charity group FairyBricks got their hospital giveaway LEGO stolen by scoundrels who also crippled their van. TLG came to aid, and promised to donate a set for every decoration MOC posted on social media with hashtag #BuildToGive. Now I hope Flickr counts as a social media, as I don't have Facebook or Twitter account.

This was, of course, a fast build, but I sort of like it. I still have several bigger projects under construction. And hey, white snake as a trail of smoke is not my original idea. But it's used quite widely and I have no idea who came up with it first.

12th of November 2015. Even a small car. And ugly studded snow.


Thrugont Thunderthroat's Mechanical Dragon

 This is a surprise build, and it was one for me, too. A friend asked if I was interested in taking part in a Brikwars game, and I was naturally in. So I needed an army. I first tried to make a very odd one mixing some Atlastis monsters with Pirates gear, but as my pirate figure things seemed to be unavailable by being located in another part of the country, I went with dwarves, the little hairy people, very easy to identify with.

I have plenty of dwarf minifigs. I have several of those Fantasy era sets, couple of Battle Packs and some Bricklinked stuff. I have 50 Dain II Ironfoot torsos from LUGBLK. But I wanted some heavy gear, some hardware, to mess up with. The first idea was an assault wagon with maybe some artillery and a dragon's head on the helm, maybe some TECHIC threads to roll on, but hell, I though, why not a whole mechanical dragon. So I made one.

I wanted to make it something between European and Asian folklore dragons. Some legs, but not very long ones, and no wings; Ninjago Movie's Green Ninja Mech Dragon was one source of inspiration, as well as Glaurung the Golden, the first dragon on Middle-Earth. Finnish folk epic Kalevala also offered some ideas with Smith Ilmarinen's Brass Eagle built to catch the great Scale-Pike.

Otherwise there was lot of improvisation. I began with the head and the horn crown. CCBS armor add-ons were on the cheeks from the beginning, as well as the macaroni pipe exhaust moustache. Those pearl dark grey pipes were one of the main elements here - they are delightful pieces and look great alongside brighter pearl gold. The eyes were different in the version used in the game, but I redesigned them to be round to look, hmm, somehow friendlier. There is a light brick on the mouth, to illustrate the flamethrower that burned down lot of cavalry. On the version used in the game there were another one for they eyes, but I removed it to fit in the more essential stuff.

The neck is pretty basic CCBS, and strong enough the keep the head up. It's connected to a torso with brick-built swivel joint to enhance poseability. The torso and the cockpit grew around two dark brown train side parts, whatever they are called, and two car hood pieces in same colour. Pilot Thrugont Thunderthroat can see all around under the trans-clear bubble windshield, or would if he could turn his head without the hair and beard blocking the vision. Some Bionicle generation II pieces add some mechanical matter to the sides. There is also a waist joint, an important technical bit - as the back part is modulary connected, I was able to abandon it to make quick escape from pirate ship/sea serpent combination about to explode very soon and also killed my nemesis Majisto the Wizard on the go.

The tail is also rather basic CCBS but at least it has a giant machine gun in the tip. I have had that gun lying around for years - it was originally used in very strange Kongu Mahri Revamp back in 2013; four years ago. Seems longer. I never used the machine gun in the war; the flamethrower felt more effective.

The legs are boring, I know, but they are still sort of what I wanted, small limbs on rather serpentine body. I didn't have small armour shells to cover the lower parts, but I quite like them that way, reminding of a lizard or one of those ancient, crocodile-like land beasts from Triassic period.

Game shots below taken by Matoro TBS who also hosted the game. No winner was announced, The Blue Danger was released and spread terror around His World.


The Blue Danger standing on a brick of Finnish tobacco.

Mass of your author and artist getting ready for the cavalry charge.