MOC: Dwarvish Runemaster

Hur hur hur, the Red Era of my career as a LEGO builder is over! Well, temporarily; I'm not saying I wouldn't use red any more (I will. I've got WIPs an' everything). But last six of my published creations included red, usually as their primary colour, and I was beginning to get fed up with that. And naturally my collection of essential red pieces (small plates, cheese slopes... you know) was getting sparse. So here's Dwarvish Runemaster, straight from The Battle for Wesnoth, open-source fantasy strategy game. My previous Wesnoth-themed creation was Dwarvish Dragonguard.

Runesmiths are rare units that don't appear on the mainline multiplayer game but are still "official" core units and present in many campaigns. Their rune hammers deliver strong blows with magically high change of hitting (Wesnoth is sometimes rather luck-based).

As with the Dragonguard, this one is mostly based in on-game sprite. Shapes of the armor, helmet and weapons are taken there, but I also made up a lot. Colours of you units depend on the colour of you side (I usually use orange), so I had plenty of freedom there. I went with sand blue, sand green and pearl gold with some light greys and reddish brown. I think it's very pleasant, somewhat regal and nicely different for usual dark and earthy tones seen on characters like this.

The skirt was the beginning here. I wanted to use the masonry brick pattern on the attire, and got some shapes with sand blue slopes that originate from 2004's awesome mecha set Titan XP. The same patterns continue to upper torso. I'm particularly happy with the shoulder pads. They're rather faithful to the sprite, and managed to hide the shoulder joint rather nicely. Sand blue Nexo shields from drafted Brick Bank are used here.

The arms were a bit problematic, due to the basic issue of all character builders: Small ball sockets only come in grays. I wanted to but some brown on the less-important parts of the suit, and upper arms seemed logical. But now as the joint is not in the middle, the posing isn't completely natural; hence the lack of more diverse posing.

I'm also happy with the head. It was challenging, but the eyebrows saved the day, gave the dwarf lot of age and sort of "I'm too old for this shit" vibes. He has also quite a moustache. The sprite had a full beard, but those new inverted baby bows worked so well with other curved parts that I had to go with that. The helmet took also many tries, and was very samurai-esque at some point, but finally settled on this version that is not very far-fetched and even uses one of those new-ish pyramid slopes.

The hammer is quite usual, and uses same techniques than my hammers in the past (I've built quite a few hammer-using creations). The old tires are used to give it some pattern and age. The shield is probably a bit more interesting and utilized 1x6x2 bow pieces form aforementioned Titan XP. It also rounds up the colours of the creation overall.



Unknown said...

Excuse me Sir, I very much love your work, and seeing as how I don't have your email, I wish to inform you here that I had posted a comment on your Lady Palutena build and I was wondering if there is any way I can purchase a copy of that set please! It would mean very much to me, I admire it a whole lot. Please contact me, my email is naregaghajanian@gmail.com. Thank you!

Post a Comment

Note: Only a member of this blog may post a comment.