This is my entry for Bio-Cup 2025, round 1, theme: Mythic Beasts: Troll/Orc/Goblin. I naturally went for goblins because goblins are the best of them. They're quirky, anarchist, and very much alive. They also never come in ones, so it was obvious from the beginning that I would make several. Two is a pair and have to be coded to compliment each other, whereas three is a gang and the singular goblins can be their own individuals, balanced by the other two. Making three characters was a rather heavy task for round 1, but then again, I knew to be against talented builders (as one round was dropper of to make the overall contest more competitive). Also, these are not very large characters.
I chose dark red as the skin colour early on - I generally dislike green goblins. I first tablescapped the goblin heads. The right one, with a wide nose, heavy jaw and small tusks was the first one. The middle one was easier, it is based on a goblin rogue character I'm playing in DnD, Gug. The left one took most trial and error. I wanted to make a brute with big teeth, and heavy brow with sort of skull armour plate. The problem was they eyes; when they were positioned forwards, the composition was too eagerly intelligent - something like Gollum. Angling the eyes 45 degrees solved the issue and made it look more unhinged.
After making the heads, I continued with the brute goblin - Brrag the Smasher - as I had a clear vision with him. I made heavy, scaled knees with plant pieces, expanded HF torso armour with ninjago spinner blades and built a heavy-set silhouette with wide shoulders. The Gen 2 skeleton warrior armour add-on piece is challenging to use, but its aesthetics worked very well here. I built the mace only after finishing all the goblins; I'm happy with how dangerous it looks.
I then continued to the triangular goblin head, based on my DnD character. I used a Vidiyo strap to make a collar, as certain streetwear quality fits goblins. This was going to be Van-Gug the Raidboss. The printed shield part from ninjago gave it some prestige, and the beautiful speckle-black copper pauldrons from KK2 helped with this confident feel without making it too polished. The limbs were difficult in this scale, as I wanted to use some constraction parts. Nevertheless, I'm quite happy with the minig armour as bare lower arms. The flag piece from Fantasy Era castle helped with the goblin feel.
The final goblin was going to be more serious. The head was inspired by Japanese Tengu, so I gave him a Japanese-inspired armour: Kargas the Stalwart. I have a decent bunch of Uruk-Hai swords, and the made a nice pair of pauldrons. To be honest, I was running out of ideas for armour! The red-printed chest plate from Skull Grinder helped here, having the right aesthetic and colour. I was also able to use marbled Kalmah armour shells, which felt fitting for the theme, but were difficult to use due to their heavy connection points. Wide hat helped to create a distinct silhouette, as I didn't want to use a standard kabuto helmet. It also shades the face nicely.
That's all for now. I have plenty of finished and photographed models, but being generally busy has kept me from posting them. Happy midsummer for all.
-Eero.
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