2018-11-19
Undis
This is another model from late Summer, an archer woman inspired by nomad cultures and art of Lyndis character from Fire Emblem Heroes; it seems to be sort of special version of character with all sort of interesting bric-a-brac on her vibrantly coloured costume. Lyn herself is familiar to me as an Assist Trophy character from Super Smash Bros. Brawl, where she delivers one-hit-KO blade swings to unlucky enemies. But the inspiration here was the Heroes sprite with bow - some colours and details are drawn from it, some things are turned more realistic, though the overall historical accuracy might be runny.
I like bright colours in MOCs, and even though is sometimes create something monochrome black of overall greyish, I try usually try to avoid it. LEGO's current colour palette is quite excellent; my well-known favourites are dark red and sand green, former which appears here as a secondary colour, but among others medium azure (check), olive green (check), bright light orange alias keetorange (check) and dark blue (check) are beautiful and inspiring. Especially medium azure feels both modernly snazzy but still fitting for historical garments. Colours and shapes created with them were the main sort of base point of this build, and the process was pleasant.
I began with the upper torso. Female archers use an asymmetrical breast armour as a rule, and the shape of this one, with a wing piece (one of my favourites, as you might have noticed) representing a garment consisting of small, layered metal plates. There is also a single shoulder armour, a pre-made KK2 piece, forming the armour set-up. This detail is taken from the aforementioned Lyndis art.
I'm rather happy with the coat details, dark red lining and a sort belt, with a sword scabbard and a arrow quiver connected naturally with Indiana Jones' whips. Lyndis' coat or dress had a long slit showing the side of the legs, but made the coat closed for realism, protection, warmth and utility. It also saved me from building trousers, which is nice. Embroidered pattern of flowers and sectors circles around the hem; I like details like that, and absence of them in modern men's clothing is sad. The patterns are also seen on the soft belt and boot rims.
There is a plate swivel hinge in the lower torso. It creates a slightly distracting triangular inset, but I think it's worth it in terms of dynamic posing and slight angle of the dark red lining. It also made the structure inside the coat a lot more complicated, but in the end the model turned out to be pleasantly sturdy.
The boots are quite ordinary. Dark bley sockets bug me a bit, but they're better than the light bley ones (the balls on the other ends are hidden behind the curved slopes and tiles); TLG should finally give them in other colours, that'd be good. The toe area is based on styles developed with Radiant-Extert and Grata of Kontrabontempi. The sleeves are asymmetrical, with armour on other. The posing is made possible with bit of "cheating" on the elbow joint: It's ordinary T-bar joint in both, but the right arm uses new-ish 1x1 brick modified with studs on two adjacent sides, while the left arm elbow has older 1x1 brick modified with studs on two opposite sides. Archery poses are challenging, and even with tricks like this the hand doesn't reach a cheek, which would be ideal for taking aim. A pleasant little detail on the arms are the sleeve-ends, 2x2 round petal pieces, which are unfortunately unique in medium azure and which I should get more of because they're splendid.
The head is million-times-used minifig-hands-on-curved-slope-as-eyes variant but it fits if you as me. The first version of hair was more fantasy-esque, with long white ponytail, but it didn't work structurally and didn't feel right aesthetics-wise. So I went with mundane black bun, using an old space wheel, an old trick seen before. A bright light orange 2x2 dish used as a hair band brings a bit of colour to it. Getting the shape right was challenging, especially on the forehead, but in the end it turned out good.
The bow is not completely realistic, as the string can't go straight: It's too long compared to the bow, but the posing of the arms deemed it. Construction itself is simple, dinosaur tails and TECHNIC bits, with ordinary LEGO string tied to ends and adjusted in length by reeling it around the pins. The arrow is a rigid hose with spike on the other end and feathers, connected with a bit of pneumatic hose, on the other.
Next up, a mushroom.
-Eero.
I like bright colours in MOCs, and even though is sometimes create something monochrome black of overall greyish, I try usually try to avoid it. LEGO's current colour palette is quite excellent; my well-known favourites are dark red and sand green, former which appears here as a secondary colour, but among others medium azure (check), olive green (check), bright light orange alias keetorange (check) and dark blue (check) are beautiful and inspiring. Especially medium azure feels both modernly snazzy but still fitting for historical garments. Colours and shapes created with them were the main sort of base point of this build, and the process was pleasant.
I began with the upper torso. Female archers use an asymmetrical breast armour as a rule, and the shape of this one, with a wing piece (one of my favourites, as you might have noticed) representing a garment consisting of small, layered metal plates. There is also a single shoulder armour, a pre-made KK2 piece, forming the armour set-up. This detail is taken from the aforementioned Lyndis art.
I'm rather happy with the coat details, dark red lining and a sort belt, with a sword scabbard and a arrow quiver connected naturally with Indiana Jones' whips. Lyndis' coat or dress had a long slit showing the side of the legs, but made the coat closed for realism, protection, warmth and utility. It also saved me from building trousers, which is nice. Embroidered pattern of flowers and sectors circles around the hem; I like details like that, and absence of them in modern men's clothing is sad. The patterns are also seen on the soft belt and boot rims.
There is a plate swivel hinge in the lower torso. It creates a slightly distracting triangular inset, but I think it's worth it in terms of dynamic posing and slight angle of the dark red lining. It also made the structure inside the coat a lot more complicated, but in the end the model turned out to be pleasantly sturdy.
The boots are quite ordinary. Dark bley sockets bug me a bit, but they're better than the light bley ones (the balls on the other ends are hidden behind the curved slopes and tiles); TLG should finally give them in other colours, that'd be good. The toe area is based on styles developed with Radiant-Extert and Grata of Kontrabontempi. The sleeves are asymmetrical, with armour on other. The posing is made possible with bit of "cheating" on the elbow joint: It's ordinary T-bar joint in both, but the right arm uses new-ish 1x1 brick modified with studs on two adjacent sides, while the left arm elbow has older 1x1 brick modified with studs on two opposite sides. Archery poses are challenging, and even with tricks like this the hand doesn't reach a cheek, which would be ideal for taking aim. A pleasant little detail on the arms are the sleeve-ends, 2x2 round petal pieces, which are unfortunately unique in medium azure and which I should get more of because they're splendid.
The head is million-times-used minifig-hands-on-curved-slope-as-eyes variant but it fits if you as me. The first version of hair was more fantasy-esque, with long white ponytail, but it didn't work structurally and didn't feel right aesthetics-wise. So I went with mundane black bun, using an old space wheel, an old trick seen before. A bright light orange 2x2 dish used as a hair band brings a bit of colour to it. Getting the shape right was challenging, especially on the forehead, but in the end it turned out good.
The bow is not completely realistic, as the string can't go straight: It's too long compared to the bow, but the posing of the arms deemed it. Construction itself is simple, dinosaur tails and TECHNIC bits, with ordinary LEGO string tied to ends and adjusted in length by reeling it around the pins. The arrow is a rigid hose with spike on the other end and feathers, connected with a bit of pneumatic hose, on the other.
Next up, a mushroom.
-Eero.
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