2019-12-03
Tardis console room
Building an
own design of Tardis’s console room was my first actual, clear idea for the
parts festival. I’m a fan of Doctor Who (though, to be honest, I’ve only seen
handful of classic episodes) and those various mechanical bits, along with the
round pieces, made me think of Tardis interiors. It also made it possible to
use those Fat Boy wheels – I got so many and they’re so big, so not among the
easiest seed parts. Reminded me bit of the Dublo grass, actually.
Despite I
began planning it in my head while still in Skaerbaek, most of the piece uses
defined them during the building process itself. I hadn’t given much thought to
the walls, for example. I wanted it to be somewhat round space. I think that
was inspired 9th, 10th and 11th Doctor’s
Tardises – Matt Smith’s first console room is my favourite – but I in fact did
not check any inspirational material during the process. I first though about
using some wedge plates for the shape, but then I realized that those 1x8x3
white slope pieces would be perfect for the use. Together with plate swivel
hinges and brick hinges they formed a half of an UFO-like structure. It also
reminds of Finnish architect Matti Suuronen’s plastic Futuro home, designed in
1968.
In the
center of the wall, an interior police box door print from the official Tardis
set marks the main doors. Above it there is an interesting pattern made on 1x2
plates with ball joint – nothing to do with seed parts, but Tardis-esque
anyway. 4x4 circle pieces have been used on the walls as the console room tends
to have round things along the walls. The lanterns were added to enhance this
design’s unique features. As the white structure felt very clean and even cold,
I wanted to add some warmth and cosiness with colours and various bric-a-brac;
this refers to 11th’s Tardis. Dark orange tiles were used on the
walkways to bring warm feel of varnished wood. The copper rails – I think the
odd bends give them authenticity – are connected using Batman greeble bag gun
pieces. There isn’t rail on the other side (I had only two, and the build sort
of “cuts” or intersections there) but the connection concept is visible.
The console
is the main course here, and the funniest one to build. It forms a pillar that
runs through the build, supporting the hinged structure. It is quite sturdy,
even though it leans on some slightly weak connections. On the structure, there
are two Fat Boy wheels, two 3x3 domes and two ship’s wheels – the another one
is hidden inside the console itself, keeping it together. Brown travis bricks
connect to each bar, and various apparatus are connected to them. It uses
wealth of Batman greeble bag parts, along with some other interesting parts.
There should be things that spin around and flash and go “ping”… and a big
lever to pull. There’s even a little Bionicle reference o it, as the view
screen hanging from the above has a sticker representing unreleased Bionicle
game from 2001; It’s from Hidden Side school bus. Batman bits are used on the
screen’s arm, and one of those pieces represents my Doctor’s sonic screwdriver,
too.
I also
designed a new doctor and her companions for this MOC. The Doctor – let’s call
her Nth Doctor – has an attire that combines new and old styles, with classic
ascot and cool striped trousers. The companions represent I’d like to see more
in the show: a non-human companion (a crab. I like crabs. I’ve been wanting to
use Atlantis crab person for some time) and a non-present-day human companion
(who is sort of samurai fellow. I tend to have samurais in my builds). They
also represent Tardis’s ability to travel anywhere in time and space.
Labels:
New Elementary
,
Sci-fi
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