Building Carrot began shortly after a LUG event taking place in Imatra three weeks ago. I got some flat silver 1x4 double curved slopes, which were perfect for Carrot's chestplate; He always keeps it shiny and clean, that decent he is. Commander Vimes's armor was dark bluish grey, as he prefect a bit old and beaten uniform, so flat silver on Carrot achieved a nice contrast between the two characters.
I also gave Carrot a dark red cape to make him look brighter and more heroic (mind you, Vimes can be pretty heroic too). Other reason might be that I had already used all my reddish brown 12x4 wedges.

Carrot's head isn't the most interesting one I've build as he's clearly clean-shaven. But he needed an encouraging smile, so I had to meddle with some SNOT. I've used 1x3 arch as a smiling mouth before in Bofur, but back then I could hide the connections behind the moustache. This one was a bit trickier but worked out alright.
Carrot also has his "kingly" sword, that is only a plain and very sharp piece of metal; It's ultimately non-magical, which is odd, because the magical background radiation in the Discworld makes almost everything at least somewhat magical.
-Eero
0 comments :
Post a Comment
Note: Only a member of this blog may post a comment.