Tawa is a Toa Hagah and the founder of Bio-Klaani organization. She's a Toa of electricity (or thunder). I'll link the previous versions as a list as there are so many of them:
The spear remains as a homage to the earlier version,. The shins aside they are the only thing that remains. The 2011 version was basically a mod of 2010; the 2012 version was completely new and gradually evolved into 2014-2 that was the first one that actually felt like the character - having the brick-built mask with visor instead of the too stern and legendary Hau. I was very happy with the 2014-2, which explains why it took 11 years to began with a new one. This is foremost inspired by all the new yellow pieces we've got since them. The structure is still mostly Technic/Bionicle, a conscious design decision, but obviously the new enablers are largely System. Obviously, we don't get new Bionicle pieces any more, and the classic purple inventory has been stuck in the 2001. I love this purple, though, so I did what I could with my old parts - mostly the same ones than in the old versions.
I kept the look of the feet, but updated the structure into more Technic-y to change the ball sockets purple. This is, I think, more about development of skill than of new parts. The knees use my usual pin-hole-to-stud joint, not very easy to get that "over" the ball joint of the rakshi leg, but looks pretty good while allowing enough friction (and mobility) for one-leg-poses (see below). Actually, freedom of movement was one of the key aims here. Tawa is supposed to be agile and I wanted to manifest that in the model. The 2014-2 had been very static.
The upper legs are competely new, with a structure that combines the 1990s Technic with more modern macaroni tubes and a collection of curved slopes. The curved Technic pieces on the crotch allow fore movement. The hips were an issue. That is where humans have soft tissue, usually covered by soft cloth of trousers or skirt. But soft things are famously difficult in Lego. What I did is a flexible armor plating of three yellow claw piece on both sides. While they normally block the movement of the upper leg (in sitting position, for example) the lowermost claw can be turned to the side, allowing a 90 degree angle of the leg:
I had many alternative versions of this, and while the finished design is that flux while "playing", it looks better than an obvious gap in there. I tried that, too.
The torso, too, is a mix of old and new stuff. The breastplate is an improvement over the older version. As it is system-heavy, I wanted to contrast it with puple Techic. The destroyer droid foot was an obvious choice, familiar from the previous versions. The sides made of angled connectors is a tech I nicked from Japanese builders years ago (TAN I think), and while not perfectly shaped, it's pretty good in the limited purple selection, while calling nicely back to the origins of Bionicle. The structure of the torso is Technic, with axles running through it all like a spine.
The arms are quite usual contemporary style with heavy System emphasis and a ball joint on the shoulder. Nothing much interesting in them. The mask is, of course, very imporant, and this is clearly a rehabilitation of the previous 2014-2; and it uses many parts introduced after 2014. It's really happy how the macaroni slopes for the sides of the foreheas, and how the stud notches of the curved slope wedge and wedge plates form a grille pattern that reminds a bit of Hau's "lungs". The visor is a essential part of Tawa's design.
Finally, there was the question of cloth parts. Tawa has a skirt, or a cape, or usually both. There wasn't capes in right colours, and I didn't want to have anything heavy brick-built to make the posing impossible - this was going to be a poseable model, if you remember. In the previous versions, Tawa's skirt used the the same puprle colour in various flaps - but those flaps, again, killed the movement. In some of the original art, Tawa's skirt had more lavender hue. Eventually, I figured out that the medium lavender/trans-purple Elves dragon wings worked pretty well. Their major drawback is the flatness - they're essentially two-dimensional - but I managed to counter the effect a bit by angling them; and the marbled pattern gives an impression of shadows and curves that do not, in fact, appear in the two-dimensional plane. Plus the marbled translucent effect captured something of Tawa's electric personality, and I liked that. Connecting the wings elegantly enough took some effort, but looks decent in most angles.
-Eero.
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